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The Early Worm gets the Bird

Controls

Move with W A S D
Press SPACE to jump

Use mouse to aim
Click to Shoot

Screenshot 2023-07-09 112039.png
Screenshot 2023-07-09 113354.png
Screenshot 2023-07-09 112537.png
Screenshot 2023-07-09 113324.png

Special Moves

Pressing SPACE while moving into a ledge causes a ledge jump
Pressing SPACE before running into a wall will cause the player to run up the wall

Credit

- Lucas Captan -
Programed the player movement, level switching, final boss.
Drew all unique assets player, enemies, title, buttons, etc.
Designed levels 1, 2, 3, 4, and the final boss.
Compiled all the assets together into the project adding music cues, sound effect cues, animations, particle effects, and polish.

- Jude Dearing -
Programed gun shooting.
Designed level 5.
Created sound effects.
- Avea Dearing -
Composed all music.

- Online Credit -

Underground tileset created by - Alexwbc [https://opengameart.org/content/grass-soil-and-dirt-tilemap]
Mossy tile-set created by - Maaot
[https://maaot.itch.io/mossy-cavern]

Development

This game was made for the GMTK 2023 Game Jam!
It scored top 20% overall where I collaborated with some friends to help me complete this game in only 48 hours! The theme for the Jam was "Roles Reversed" so we thought to make a reversal of the phrase "the early bird gets the worm". We wanted to make a small adventure game where the play goes on a short quest to save their friend from a bird. It uses basic platforming mechanics with small additions for more skilled gameplay. The main mechanic is using the recoil from the shotgun to launch the player to places they could not originally reach to try and make it to the friend and fight the boss at the end!

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